Michis Al Rescate
A downloadable game
January 2021
Michis Al Rescate(Cats To the Rescue): a simple game built in #UE4 with lot C++ for my daughter, where Michis try to destroy drones that stole cats. The Michis shoot rainbown beams after powering up. Your work? Grab michis to the PowerUpPoints!. Work in progress!
Whats inside:
- Build 35% BP, 65% in C++
- Dynamic Actor creation using custom Blueprints(for randomizing cats)
- BehaviorTrees with Task and EQS
- Navigation Meshes(one for Michi one For Drone).
- AIPerception Sigh detecting correctly by team affiliations(done in C++ because in BP is not 100% available yet)
- Implementable, Native and Multicast Events in C++
- Beam Particle System with Events, size , and custom source and target: made a laser beam Rainbow and tractor beam.
- Overlap events
- VInterpTo for Tracting beam.
- Use of Linear and Spherical Tracing
- base c++ and customizable blue prints events/functions for try and then to be migrated to c++
- Anim States
- Drones and Michis spawns every X seconds.
- Assign Random Materials
- Socket attachments
- BeamLaser from Michi track the Drone if it moves.
- Github for SCM
and more.
This is really fun, and my daughter will be pleased.
For now this project is
Status | On hold |
Author | ShadowDrone |
Tags | Cats, drones, Unreal Engine |
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